First Ascent of "Closer" IC, AZ

Sunday, November 16, 2008

Lanterna Chapter 2 Status

I finished decorating the last area and all encounters are established. I made one run through with a party of a PC, Miki, Ian, and Balen. Everything seems well balanced and there are a few very tough battles. I'll be spending a few weeks working on transforming the story outline into actual conversations, interactions, and other ways of developing the story. Here are a few screenshots...

Thursday, November 13, 2008

Music for Modding

There was a recent thread on the forums about what music modders listen to while building. I thought I'd post a few links to the bands I listed in the thread for those who may be curious...

Slowdive - Morningrise



Slowdive - Catch the Breeze



Dead Can Dance - The Carnival is Over



My Bloody Valentine - To Here Knows When



Pixies - Debaser



Swervedriver - Wrong Treats (live)



Cocteau Twins - Ella Megalast Burls Forever (live)



Joy Division - Ceremony



Back to modding....
I finished adding the last area and have only 3 small interiors to decorate. All of the transitions work and most of the encounters are in place. I hope to make a few run throughs to test the balance of the entire chapter. It'll take a few weeks to flush out all of the conversations, etc.
.

Monday, November 10, 2008

Lanterna Chapters 1 and 2

Chapter 1 has been on the Vault for about five weeks now. The first week saw many downloads, comments, and votes. Since then, the comments have been few and the downloads average 3-5 per day. I expect that to pick up once people get around to playing (there are a bunch of good mods recently released that everyone is playing through first). There are probably a number of players waiting for the entire campaign to be completed before playing.

Chapter 2 is about half way finished. All of the areas, area transitions, and world map are complete. I will be spending the next few weeks working on the conversations and details. It looks like chapter 2 will add another 4-5 hours to the campaign and probably 3-5 levels (depending on party size). I would like to add the option of creating a few of your own companions once SoZ is available. I'll probably wait until after I release chapter 2 to implement that feature (maybe when chapter 3 is ready). I want to give people a chance to buy SoZ before I convert the campaign to SoZ requirements. Hopefully, this weekend I will make my first test run of chapter 2.