First Ascent of "Closer" IC, AZ
Showing posts with label The Exile. Show all posts
Showing posts with label The Exile. Show all posts

Thursday, April 19, 2007

Exile Update ver3.1

I just uploaded an update of "The Exile" to the vault. Some people were having problems with the final battle. If their PC died during the battle and their companion survived, the next cutscene would not trigger. I went into the scripts and added a few delays, so that your PC has a chance to revive before triggering the cutscene. Everything seems to be working fine now. Also, I added an option to export your character at the end (many requested this). I also toned done the alignment shift for stealing Tindra's stuff, which I accidently missed in the last update. Hopefully this is the last update and I can focus on "Lanterna" (well, once school is out, haha)
-Jer

Wednesday, March 28, 2007

busy with school

I haven't opened the toolset for a couple of weeks now (since the end of spring break). School has been very busy and I have four more weeks until finals. This is my last full semester. Next semester I have two classes and then I graduate, yeah. I will be going back to work in May.

It has been almost three weeks since I made some major improvements to "The Exile". Since then, I have received 350+ downloads and 3 comments. It appears that people are downloading, but I'm not sure if they are finding time to play through it. I hope people will give it a try; I feel that the new ending has been a major improvement to the overall experience.

I guess I better get back to my school work. I'll try and upload a few pictures of my progress with "Lanterna" (maybe tomorrow).

Jer

Sunday, March 11, 2007

"The Exile" goes through some major changes



Well, I posted a major update for "The Exile" to the vault. Many (including myself) were not thrilled with the previous version's ending. I spent a few weeks studying the OC and how it scripted large battles. After about 20+ hours of scripting and creating cutscenes, we have a much improved ending. I think most everyone will be happy with the way it turned out. I 'm am very pleased with it. It wasn't easy and took a ton of testing. I hope you enjoy it.

Jer

P.S. If you have played a previous version, try playing as a different alignment. This will give you a different companion (Sildor for neutral and Randel for good). They have some background stories, so feel free to right click on them and select "talk to".


Thursday, March 1, 2007

The Exile

Due to popular demand, I'm planning on fixing the ending (for "The Exile") over spring break (1 week). I was never extremely happy with the ending, but the way it is, was very difficult for me to script. I'll research the OC and how it handled the multiple wave battles. I liked Berliad's suggestion; having multiple waves with a couple of leaders leading each wave. The scripting should be tricky, but I'll do my best to figure it out. Hopefully, this will make a huge difference for those who like to kill everything. Expect to see this update in two weeks...

Jer

p.s. the main purpose of "The Exile" module is to introduce The Exile (the antagonist). He plays an important part in the upcoming campaign (which I was going to start writting over spring break, but it'll have to wait).