First Ascent of "Closer" IC, AZ

Saturday, August 16, 2008

Lanterna Chapter 2 Update

I decided to finish chapter 2 before releasing chapters 1 and 2. I have a world map working and two areas completed. I still have three exterior areas, two large interiors, and a number of small town interiors to create. Here are a couple of screenies:



Saturday, July 26, 2008

Lanterna pre-Beta Update

I am getting close to a beta release. I will need a few module testers to give me feedback on bugs, story flow, game flow, etc. In general, I would like to know what you liked and what I need to change. I made many drastic changes to "The Exile" based on community comments and I think it made the module much more enjoyable. I would like to do the same with "Lanterna - chapter 1".

Here a couple of screenies:

This is an aerial pict of your home village, Brinsby

Brinsby looking east with the Kinstan Mountains in the distance

Fledge's little home


Another pict of East Brinsby

I have many more areas, but I'm trying not to spoil too much. Anyway, I apologize for not updating the blog too often, but I use all of my spare time in the toolset.

Here is a list of some features that I have tried to implement:

  • Three companions to choose from. None are forced and you can travel alone if you so choose. Only two companions will be allowed in the first chapter. I will never force you to remove a companion from the party for another companion (aka the OC).

  • XP is scaled based on how many companions are in the party similar to BG and IWD.

  • Companions take part in many encounter conversations. I had to write different conversations for each possible party combination.

  • I tried to keep the loot to a minimum and very little (if any) magic items in the first chapter.

  • There are different ways to travel to Langdale. Both paths have differrent events (one is a short path and one is longer).

I still have not resolved the Fledge model issue. I would like him to look like the picture below, but he will probably just be a halfling with a badger head and tail. We'll see...


I should be ready for the beta testing to begin in a week or so...

Saturday, April 12, 2008

Lanterna Update

Just a quick update... I have completed another 3 exterior areas and a number of interiors. I have one more exterior area to create and then I can start with the rest of the building process. Most the areas still need some detail work, but I wanted to have all the areas and transitions working before I began on the conversations, encounters, scripting, etc. I still don't have Boone or Fledge figured out (need to create a model for Fledge and Feats/Class for Boone). Here are a couple of pictures from East Brinsby...




Thursday, March 27, 2008

Lanterna Update

It's been awhile since I worked on Lanterna. I finally graduated and hopefully will be able to continue with this project. I currently have a few areas mostly completed. Here are a couple of sceenshots...


The village of Brinsby where your adventure begins...

Brinsby Inn - a popular spot where many travellers look forward to stay when passing through your little village

Kinstan Caves

Thursday, April 19, 2007

Exile Update ver3.1

I just uploaded an update of "The Exile" to the vault. Some people were having problems with the final battle. If their PC died during the battle and their companion survived, the next cutscene would not trigger. I went into the scripts and added a few delays, so that your PC has a chance to revive before triggering the cutscene. Everything seems to be working fine now. Also, I added an option to export your character at the end (many requested this). I also toned done the alignment shift for stealing Tindra's stuff, which I accidently missed in the last update. Hopefully this is the last update and I can focus on "Lanterna" (well, once school is out, haha)
-Jer

Wednesday, April 11, 2007

School Projects

Only three more weeks of school. I'm busy working on a power flow project, senior design project proposal, stability project, homework, etc. I only have two classes next semester (one being my senior project) so I'm basically done. Back to working full time in a month.

After finals, I will make some minor fixes to "The Exile" and then moving on to the first chapter of "Lanterna" (which I have already started).

Back to school work...

Wednesday, April 4, 2007

Obsidian Module Contest

Obsidian just announced the module contest and the theme. It looks like they want a thirty minute to two hour gameplay module. I estimate that a good entry should take atleast 80+ hours to create. I am way too busy with school to even consider working on one. It'll be interesting to see what is submitted. If anything, those who attempt to build a NWN2 module, will gain a better appreciation of the amount of work that goes into building a module. I look forward to playing some of the new creations when I have some time (maybe in May).