First Ascent of "Closer" IC, AZ
Monday, November 10, 2008
Lanterna Chapters 1 and 2
Chapter 2 is about half way finished. All of the areas, area transitions, and world map are complete. I will be spending the next few weeks working on the conversations and details. It looks like chapter 2 will add another 4-5 hours to the campaign and probably 3-5 levels (depending on party size). I would like to add the option of creating a few of your own companions once SoZ is available. I'll probably wait until after I release chapter 2 to implement that feature (maybe when chapter 3 is ready). I want to give people a chance to buy SoZ before I convert the campaign to SoZ requirements. Hopefully, this weekend I will make my first test run of chapter 2.
Friday, October 3, 2008
Lanterna Chapter 1 goes BETA
Friday, August 22, 2008
Lanterna Chapter 2 Progress
- build areas
- add transitions and test them
- add NPCs, stores, etc.
- add basic conversations with quests parts, companion join parts, open stores, etc.
- add encounters and solutions to quests
- test the module (should be able to playable from start to end)
- complete conversations
- add details to areas, books, custom descriptions, etc.
- test, test, test
Here are a few more screenshots:
Saturday, August 16, 2008
Lanterna Chapter 2 Update



Saturday, July 26, 2008
Lanterna pre-Beta Update

Brinsby looking east with the Kinstan Mountains in the distance
Fledge's little home
Another pict of East Brinsby
I have many more areas, but I'm trying not to spoil too much. Anyway, I apologize for not updating the blog too often, but I use all of my spare time in the toolset.
Here is a list of some features that I have tried to implement:
- Three companions to choose from. None are forced and you can travel alone if you so choose. Only two companions will be allowed in the first chapter. I will never force you to remove a companion from the party for another companion (aka the OC).
- XP is scaled based on how many companions are in the party similar to BG and IWD.
- Companions take part in many encounter conversations. I had to write different conversations for each possible party combination.
- I tried to keep the loot to a minimum and very little (if any) magic items in the first chapter.
- There are different ways to travel to Langdale. Both paths have differrent events (one is a short path and one is longer).
I still have not resolved the Fledge model issue. I would like him to look like the picture below, but he will probably just be a halfling with a badger head and tail. We'll see...

I should be ready for the beta testing to begin in a week or so...
Saturday, April 12, 2008
Lanterna Update


Thursday, March 27, 2008
Lanterna Update
The village of Brinsby where your adventure begins...

Brinsby Inn - a popular spot where many travellers look forward to stay when passing through your little village

Kinstan Caves


