I just added the SoZ party creation feature so now you can create your own party or a combination of your own created companions and companions from the campaign. I suggest using the campaign companions for your first play through. That way you get all of the additional story elements and companion interations. Merry Christmas everyone! Back to work on Chapter 3, the final chapter of "Lanterna".
I finished Chapter 2 and it is now available on The Vault. Chapter 2 adds another 4-6 hours to the campaign and will advance you to around 8th level with a full party (level 13-14 if soloing I believe - haven't completed a solo run). The story continues to unfold the fate of your father's caravan and the evil forces emerging in Lanterna. Enjoy...
I finished chapter 2 of Lanterna. I made a quick test with the party I had from chapter 1 (Miki, Balen, and Ian). Everything seems to be working properly. I ended at level 8 and it should add another 4-6 hours for most players (depends on your play style). I'll probably continue to test and tweak for the next week and release on Saturday, December 20. Here is a screenie that I captured during a test run...
SoZ's new AI has made thing more interesting. One problem is that all enemies seem to come charging from eveywhere indoors once one enemy is killed (the shouting area seems to have expanded). Oh well, I guess it makes sense for the most part, but changes my original intentions for some of the encounters. Back to testing...
I finished decorating the last area and all encounters are established. I made one run through with a party of a PC, Miki, Ian, and Balen. Everything seems well balanced and there are a few very tough battles. I'll be spending a few weeks working on transforming the story outline into actual conversations, interactions, and other ways of developing the story. Here are a few screenshots...
There was a recent thread on the forums about what music modders listen to while building. I thought I'd post a few links to the bands I listed in the thread for those who may be curious...
Slowdive - Morningrise
Slowdive - Catch the Breeze
Dead Can Dance - The Carnival is Over
My Bloody Valentine - To Here Knows When
Pixies - Debaser
Swervedriver - Wrong Treats (live)
Cocteau Twins - Ella Megalast Burls Forever (live)
Joy Division - Ceremony
Back to modding.... I finished adding the last area and have only 3 small interiors to decorate. All of the transitions work and most of the encounters are in place. I hope to make a few run throughs to test the balance of the entire chapter. It'll take a few weeks to flush out all of the conversations, etc. .
Chapter 1 has been on the Vault for about five weeks now. The first week saw many downloads, comments, and votes. Since then, the comments have been few and the downloads average 3-5 per day. I expect that to pick up once people get around to playing (there are a bunch of good mods recently released that everyone is playing through first). There are probably a number of players waiting for the entire campaign to be completed before playing.
Chapter 2 is about half way finished. All of the areas, area transitions, and world map are complete. I will be spending the next few weeks working on the conversations and details. It looks like chapter 2 will add another 4-5 hours to the campaign and probably 3-5 levels (depending on party size). I would like to add the option of creating a few of your own companions once SoZ is available. I'll probably wait until after I release chapter 2 to implement that feature (maybe when chapter 3 is ready). I want to give people a chance to buy SoZ before I convert the campaign to SoZrequirements. Hopefully, this weekend I will make my first test run of chapter 2.
The first chapter (1 of 3) of "Lanterna" will be on the vault shortly (pending approval). I decided to go back to my original idea of 3 longer chapters instead of 6 shorter chapters. So I have combined the smaller 1 and 2 chapters into one and am calling it "chapter 1" (confusing, I know). It should run about 3-6 hours depending on how much exploring you do and side quest you complete. A number of areas and encounters will be missed if you do not explore. The only hints (map pins) are for where the exits are located. I am working on a complete walkthrough with spoilers for those who would like to see what they may have missed. If you do get a chance to play, please leave feedback on how to improve the chapter and any bugs. I'll start on chapter 2 shortly; after finishing my holloween submission for BouncyRock.