First Ascent of "Closer" IC, AZ

Thursday, March 27, 2008

Lanterna Update

It's been awhile since I worked on Lanterna. I finally graduated and hopefully will be able to continue with this project. I currently have a few areas mostly completed. Here are a couple of sceenshots...


The village of Brinsby where your adventure begins...

Brinsby Inn - a popular spot where many travellers look forward to stay when passing through your little village

Kinstan Caves

Thursday, April 19, 2007

Exile Update ver3.1

I just uploaded an update of "The Exile" to the vault. Some people were having problems with the final battle. If their PC died during the battle and their companion survived, the next cutscene would not trigger. I went into the scripts and added a few delays, so that your PC has a chance to revive before triggering the cutscene. Everything seems to be working fine now. Also, I added an option to export your character at the end (many requested this). I also toned done the alignment shift for stealing Tindra's stuff, which I accidently missed in the last update. Hopefully this is the last update and I can focus on "Lanterna" (well, once school is out, haha)
-Jer

Wednesday, April 11, 2007

School Projects

Only three more weeks of school. I'm busy working on a power flow project, senior design project proposal, stability project, homework, etc. I only have two classes next semester (one being my senior project) so I'm basically done. Back to working full time in a month.

After finals, I will make some minor fixes to "The Exile" and then moving on to the first chapter of "Lanterna" (which I have already started).

Back to school work...

Wednesday, April 4, 2007

Obsidian Module Contest

Obsidian just announced the module contest and the theme. It looks like they want a thirty minute to two hour gameplay module. I estimate that a good entry should take atleast 80+ hours to create. I am way too busy with school to even consider working on one. It'll be interesting to see what is submitted. If anything, those who attempt to build a NWN2 module, will gain a better appreciation of the amount of work that goes into building a module. I look forward to playing some of the new creations when I have some time (maybe in May).

Friday, March 30, 2007

New Logo by Cowface


I just received my new logo design for the campaign. The talented Cowface put this together for me. It looks great! How exciting, but back to school work for me...

Wednesday, March 28, 2007

busy with school

I haven't opened the toolset for a couple of weeks now (since the end of spring break). School has been very busy and I have four more weeks until finals. This is my last full semester. Next semester I have two classes and then I graduate, yeah. I will be going back to work in May.

It has been almost three weeks since I made some major improvements to "The Exile". Since then, I have received 350+ downloads and 3 comments. It appears that people are downloading, but I'm not sure if they are finding time to play through it. I hope people will give it a try; I feel that the new ending has been a major improvement to the overall experience.

I guess I better get back to my school work. I'll try and upload a few pictures of my progress with "Lanterna" (maybe tomorrow).

Jer

Friday, March 16, 2007

"Lanterna" map and Companions

This is a rough drawing (not to be used in actual module) to help me plan out the module's areas. I'm currently working on the Brinsby area (your home village).

Below are a few possible companions that you can travel with. For the first chapter, you will have a party limit of three; so choose wisely ;)

Companions:

Boone (Bear male barbarian) - Lived most of his life with the belief that he is one of the few talking beasts still living. He has longed to return to the Charnia region, to see if the rumors of talking beast in hiding are true. He has been a good friend to you and Fledge.


Fledge (Badger male rogue) - A valiant, brave, little creature who thinks he is a great fighter, but is really a better rogue. Highly intelligent, devote follower of Elos (talking beast never change), believed to be one of the few surviving talking beasts. Good at not being seen, opening locks, traps, etc. Very skilled with a small bow made for him by the Wood Elves. He lives in a humble burrow by your home (Brinsby). He has been your good friend for many years.

Balen (Mountain Dwarf male fighter) - Until recently, he had given up hope of finding any survivors of his lost clan. He fought against Zorn with the Charnians during the Great War. He was in Charnia at the time when it was raided. He was forced to retreat with the Charnians to this new land.


Drinn (Halfling male cleric) - Basically your Mr. Know-it-all. Well versed in the Deep Magic of Elos. Always willing to interrupt other's conversations with solutions to their problems. He is an old friend of your father and wants to go with you to look for your brother. He feels a need to look out for you, ever since your father disappeared.


Miki (Wood Elf of the East female sorceress) – She was also in Charnia at the time of the great retreat. She came over to this land and has been staying in Aberfax (and Lorenwaite at times). She recently learned that your brother went to look for your father’s lost caravan. She traveled to Brinsby to hear of any news. She has wanted to return to her people (The Wood Elves of the East) to see if any have survived, but it has been too dangerous to travel alone. She is eager to hear from your brother’s group.