I am getting close to a beta release. I will need a few module testers to give me feedback on bugs, story flow, game flow, etc. In general, I would like to know what you liked and what I need to change. I made many drastic changes to "The Exile" based on community comments and I think it made the module much more enjoyable. I would like to do the same with "Lanterna - chapter 1".
Here a couple of screenies:
This is an aerial pict of your home village, Brinsby
Brinsby looking east with the Kinstan Mountains in the distance
Fledge's little home
Another pict of East Brinsby
I have many more areas, but I'm trying not to spoil too much. Anyway, I apologize for not updating the blog too often, but I use all of my spare time in the toolset.
Here is a list of some features that I have tried to implement:
- Three companions to choose from. None are forced and you can travel alone if you so choose. Only two companions will be allowed in the first chapter. I will never force you to remove a companion from the party for another companion (aka the OC).
- XP is scaled based on how many companions are in the party similar to BG and IWD.
- Companions take part in many encounter conversations. I had to write different conversations for each possible party combination.
- I tried to keep the loot to a minimum and very little (if any) magic items in the first chapter.
- There are different ways to travel to Langdale. Both paths have differrent events (one is a short path and one is longer).
I still have not resolved the Fledge model issue. I would like him to look like the picture below, but he will probably just be a halfling with a badger head and tail. We'll see...
I should be ready for the beta testing to begin in a week or so...