First Ascent of "Closer" IC, AZ

Wednesday, December 24, 2008

Party Creation Feature Added to "Lanterna"

I just added the SoZ party creation feature so now you can create your own party or a combination of your own created companions and companions from the campaign. I suggest using the campaign companions for your first play through. That way you get all of the additional story elements and companion interations. Merry Christmas everyone! Back to work on Chapter 3, the final chapter of "Lanterna".

Friday, December 19, 2008

Lanterna Chapter 2 Released

I finished Chapter 2 and it is now available on The Vault. Chapter 2 adds another 4-6 hours to the campaign and will advance you to around 8th level with a full party (level 13-14 if soloing I believe - haven't completed a solo run). The story continues to unfold the fate of your father's caravan and the evil forces emerging in Lanterna. Enjoy...

Lantern on The Vault

Friday, December 12, 2008

Lanterna Chapter 2 Beta Ready

I finished chapter 2 of Lanterna. I made a quick test with the party I had from chapter 1 (Miki, Balen, and Ian). Everything seems to be working properly. I ended at level 8 and it should add another 4-6 hours for most players (depends on your play style). I'll probably continue to test and tweak for the next week and release on Saturday, December 20. Here is a screenie that I captured during a test run...
SoZ's new AI has made thing more interesting. One problem is that all enemies seem to come charging from eveywhere indoors once one enemy is killed (the shouting area seems to have expanded). Oh well, I guess it makes sense for the most part, but changes my original intentions for some of the encounters. Back to testing...