First Ascent of "Closer" IC, AZ

Thursday, February 26, 2009

Lanterna Updated

I made an update to "Lanterna". First of all, I combined all of the files into one download to hopefully attract more players. Someone (I think EC) mentioned that too many files to download can be a turn off. I also finally figured out how to fix the annoying "PC dying and will not get up until leaving the area" bug. This also makes the ending more robust (just incase your PC dies near the end). I added a couple of other "fail safes" to the ending to make it more reliable. The download is 80+ MB, but is actually much less than it would have been if I left the .TRN files in the mods. Removing the .TRN (the game uses the .trx and the toolset uses the .trn) files reduces the file size almost in half.

If you haven't had a chance to try "Lanterna", now is your chance...back to Kuldahar for me...

Monday, February 16, 2009

Updated Icewind Dale

I have added the rest of the prologue. IWD NWN2 now includes Kuldahar Pass and everything before entering Kuldahar. I still need to figure out how to implement the SoZ death system. I also have not added the Easthaven villagers convos as of yet. I should have it up on The Vault later today after one more test run. Here are a few screenshots...





Saturday, February 7, 2009

Icewind Dale for NWN2 (Prologue Complete)

I've been working hard the past few weeks, after finishing "Lanterna", on another project. Icewind Dale for NWN2 is now well under way. I finished most of the prologue (minus kuldahar pass - should be done next week or so). There are a few items I still need to add such as VOs, loadscreens, the Easthaven townpeople (the no name ones), the SoZ death system (still haven't figured this one out), etc.

The first part is on the vault (pending approval)

http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&id=346

I hope everyone enjoys a little trip down memory lane...

Here are a few screenshots...