
I just received my new logo design for the campaign. The talented Cowface put this together for me. It looks great! How exciting, but back to school work for me...

This is a rough drawing (not to be used in actual module) to help me plan out the module's areas. I'm currently working on the Brinsby area (your home village).
Boone (Bear male barbarian) - Lived most of his life with the belief that he is one of the few talking beasts still living. He has longed to return to the Charnia region, to see if the rumors of talking beast in hiding are true. He has been a good friend to you and Fledge.
Fledge (Badger male rogue) - A valiant, brave, little creature who thinks he is a great fighter, but is really a better rogue. Highly intelligent, devote follower of Elos (talking beast never change), believed to be one of the few surviving talking beasts. Good at not being seen, opening locks, traps, etc. Very skilled with a small bow made for him by the Wood Elves. He lives in a humble burrow by your home (Brinsby). He has been your good friend for many years.
Balen (Mountain Dwarf male fighter) - Until recently, he had given up hope of finding any survivors of his lost clan. He fought against Zorn with the Charnians during the Great War. He was in Charnia at the time when it was raided. He was forced to retreat with the Charnians to this new land.
Drinn (Halfling male cleric) - Basically your Mr. Know-it-all. Well versed in the Deep Magic of Elos. Always willing to interrupt other's conversations with solutions to their problems. He is an old friend of your father and wants to go with you to look for your brother. He feels a need to look out for you, ever since your father disappeared.
Miki (Wood Elf of the East female sorceress) – She was also in Charnia at the time of the great retreat. She came over to this land and has been staying in Aberfax (and Lorenwaite at times). She recently learned that your brother went to look for your father’s lost caravan. She traveled to Brinsby to hear of any news. She has wanted to return to her people (The Wood Elves of the East) to see if any have survived, but it has been too dangerous to travel alone. She is eager to hear from your brother’s group.


Well, I posted a major update for "The Exile" to the vault. Many (including myself) were not thrilled with the previous version's ending. I spent a few weeks studying the OC and how it scripted large battles. After about 20+ hours of scripting and creating cutscenes, we have a much improved ending. I think most everyone will be happy with the way it turned out. I 'm am very pleased with it. It wasn't easy and took a ton of testing. I hope you enjoy it.